Animated textures in Blender is a thing! Immediately after finding that out, I set out to script a grid crawler texture in Processing. Because no one in their right mind would want to draw that by hand.
A Bit Of Everything has a post with the logic for a static grid, but somehow getting an animated version ate 3 hours of my life. All in all, it took about 12 tries. What I love about Processing is that even bad guesses can have pleasing results.
Continue reading “Blender: How to Loop an Image Sequence into Textures”
I’ve been reading Code Breakers by Rudolf Kippenhahn. What hooked me into it was the part about the Wheel Cipher, a device envisioned by Thomas Jefferson in the late 1700’s. You can see Jefferson’s note about the wheel in his very own, genuinely awful handwriting here.
Continue reading “Processing: How to Code A Wheel Cipher Layout”
This was shockingly confusing. I mean it. You’d think there’d be a nice, simple way to plop coordinates into Blender to get a mesh. If there is, I wasn’t able to find it.
However, The Proving Ground has a really nice breakdown on the process because whoever runs that place is a damn saint.
Continue reading “Python: How to Make a Mesh from XYZ Coordinates”
Modeling randomness in Blender can be frustrating. But once I figured out I could use Python to generate random numbers, it got a lot easier.
For this week’s project, I made 200 lights around my little bug using a simple loop, some variables, and a Python module.
Continue reading “Python: How to Make Hundreds of Random Lights in Blender”