A Roman Room: 1900-1910

1900-1910

Today I’m stretching my use of the word “code” to include memory hacks.

There exists a memory technique called the Roman Room, or Method of Loci, in which you associate information you want to remember with specific places in a house or building you know. For anyone who has better recall on spacial data or visual imagery, it’s ideal. That’s me in a nutshell.

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Blender: How to Scale Down Coordinates for a Map Scene

A GifGuide 2 Maps

Getting coordinates to scale properly to Blender units has been extremely frustrating for me since I started attempting more 3D maps. So, finally, in a fit of rage this weekend, I wrote a function to do it for me.

It scales the latitude and longitude down along the Z (height) and X (width) axes, taking into account the size of a base map oriented along those axes. In my version, it places a sphere at each coordinate set, but that can be easily changed to other objects.

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PYTHON: How to Get Sliding Text in Blender

This is Bob.

This is Bob. Bob is a gelatinous organism from outer space. He’s also a bit of a diva, so he requires that he be announced by text that drifts upwards in a graceful and organized fashion.

So that’s how I spent the first chunk of my long weekend—figuring out text objects in Blender. For the sliding script, just scroll to the bottom. For more description, keep reading below.

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Python: How to Loop through Every Vertex in a Mesh

The Spiral

Updated: May 2021

Sometimes I get embarrassingly excited about being able to do things in Python that I will probably never need to do again. This is one of those times.

I had a mesh—a plane that I had turned into an a spiral walk-way. And I had the thought, this thing can’t have walls. Eventually I want the walk-way to be the center of a large arena that’s coated in fog. And the only way you’d really be able to see that it’s a spiral is if it’s semi-transparent and lined in lights.

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Python: How to Randomize Rotation in Blender

The Confetti Function

A couple weeks back, I posted a confetti function that was wildly fun to play with, but frustrating because all the confetti was oriented in the same direction.

In the end, I started selecting the individual planes at random to rotate the manually, but well, let’s face it. There were over 200 planes. That was just stupid. Two new lines of Python. That’s all it took. I actually wasn’t even the Python that threw me in the first place—it was the rotation operator.

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PYTHON: How to Code Materials in Blender Cycles

What's Going On Here?

There are times when I feel the need to take a step back and re-evaluate all my life decisions. Those moments tend to be preceded by questions like how the crap did I end up in this field of kudzu, and where the hell did that snake go? Or how hard could it be to script random materials in Blender with Python—an hour tops?

That last one led me to three days of HELL. This was, by far, the most difficult Blender script I’ve tackled because the API doesn’t have much on how to create materials.

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