Last week, I wrote a script to pull objects in Blender into the shape of an H and I. But after running it with a couple different sets of objects, the text seemed a bit bland. After everything finds a place, it just sits there. I’d like it to twirl around a little. So I wrote it into a function—dance().
Continue reading “Python: How to Write a dance() Function in Blender”
I’ve been plowing through Automate the Boring Stuff with Python by Al Sweigart. Since I generally skip over chapters with scary names or giant blocks of text, the bit about nested dictionaries and lists went blazing right over my head. But when I wanted to start shaping objects in Blender into letters (as pictured above), I went right back to it because they’re actually quite useful.
Continue reading “Python: What are Nested Lists?”
Yet another way in which Python is magic—this scene of exploding lights would have taken me hours to model if I was manually, painstakingly inputting keyframes for every object.
Python can do it in less than 2 minutes.
Continue reading “Python: Automating Animation in Blender”