Tag Archives: Art

Processing: How to Hide Messages in Static

What Do I Say?

Poltergeist was hands down the scariest movie I saw as a child. It hard coded my brain to associate static on television with sinister messages from the beyond. Now that I’m older,¬† I’ve come to the realization that static is a great place to hide all kinds of messages (thanks Poltergeist). And Processing is the obvious place to make that happen.

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Processing: How to Code a Scrolling Timeline

Time

mouseMoved() never seemed like a particularly useful tool in Processing until I started experimenting with different timeline set-ups. Turns out, it’s marvelous.

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Python: How to Automate Shape Keys in Blender

Blah Blah Blah

The human mouth is kind of a bastard. Animating it frame-by-frame requires a patience that I just don’t have. Blender has shape keys that can help you mold lips into different configurations for each sound, but you still have to set keyframes to match up with a particular word at each and every frame.

Or you can be lazy. Like me.

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Blender: How to Scale Down Coordinates for a Map Scene

A GifGuide 2 Maps

Getting coordinates to scale properly to Blender units has been extremely frustrating for me since I started attempting more 3D maps. So, finally, in a fit of rage this weekend, I wrote a function to do it for me.

It scales the latitude and longitude down along the Z (height) and X (width) axes, taking into account the size of a base map oriented along those axes. In my version, it places a sphere at each coordinate set, but that can be easily changed to other objects.

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How to Install GAP for Gifs

Header

GAP stands for Gimp Animation Package. It’s the way that I make gifs out of MP4 files. Here’s a breakdown of how you can install it into your version of Gimp in six steps.

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Processing: How to Make Transparent Textures

Alice

After a long vacation, a wedding, a bad flu, and a whole mess of planes, trains, and automobiles, I’m back to talk about textures. I love playing with transparency in scenes, but scripting transclucency is a bit unusual in Processing. The normal Processing canvas doesn’t support an alpha channel, so it requires something called PGraphics().

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Blender: How to Loop an Image Sequence into Textures

Animating Blender Textures With Processing

Animated textures in Blender is a thing! Immediately after finding that out, I set out to script a grid crawler texture in Processing. Because no one in their right mind would want to draw that by hand.

A Bit Of Everything has a post with the logic for a static grid, but somehow getting an animated version ate 3 hours of my life. All in all, it took about 12 tries. What I love  about Processing is that even bad guesses can have pleasing results.

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