A Roman Room: 1900-1910

1900-1910

Today I’m stretching my use of the word “code” to include memory hacks.

There exists a memory technique called the Roman Room, or Method of Loci, in which you associate information you want to remember with specific places in a house or building you know. For anyone who has better recall on spacial data or visual imagery, it’s ideal. That’s me in a nutshell.

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Processing: How to Hide Messages in Images

Can you spot the difference?

Alright, take a look at the two versions of Starry Night above. They look the same, right?

WRONG.

There’s a Shel Silverstein poem in one of them. It’s chilling out in the different red values of the pixels in the upper left hand corner on the second Starry Night. I love this method of hiding messages.

If you convert letters into numbers, you can use those to make pixel color changes that are pretty darn subtle. Then when you send your encoded image to anyone with the original, they can use Processing to pull the message out.

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Processing: How to Hide Messages in Static

What Do I Say?

Poltergeist was hands down the scariest movie I saw as a child. It hard coded my brain to associate static on television with sinister messages from the beyond. Now that I’m older,  I’ve come to the realization that static is a great place to hide all kinds of messages (thanks Poltergeist). And Processing is the obvious place to make that happen.

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Blender: How to Scale Down Coordinates for a Map Scene

A GifGuide 2 Maps

Getting coordinates to scale properly to Blender units has been extremely frustrating for me since I started attempting more 3D maps. So, finally, in a fit of rage this weekend, I wrote a function to do it for me.

It scales the latitude and longitude down along the Z (height) and X (width) axes, taking into account the size of a base map oriented along those axes. In my version, it places a sphere at each coordinate set, but that can be easily changed to other objects.

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