Tag Archives: Cartoon

Python: How to Automate Shape Keys in Blender

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The human mouth is kind of a bastard. Animating it frame-by-frame requires a patience that I just don’t have. Blender has shape keys that can help you mold lips into different configurations for each sound, but you still have to set keyframes to match up with a particular word at each and every frame.

Or you can be lazy. Like me.

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AHK: How to Make a User Interface

I loathe ComputerSpeak.

Missed commas. Misspelled commands. A { instead of a ( because those bastards look exactly alike. Opening the script guarantees that I will make at least one of these errors while updating the code to do something slightly different.

So in order to combat this, I’m making my script a muzzle.

Call it a GUI (Graphical User Interface), call it a window, call it a box-it’s all the same to me. Essentially I’m turning this jumble of script on the right to this nice, soothing thing on the left.

GUI5

In the interest of keeping it simple, let’s make the simplest GUI possible and build up from there.

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