Getting coordinates to scale properly to Blender units has been extremely frustrating for me since I started attempting more 3D maps. So, finally, in a fit of rage this weekend, I wrote a function to do it for me.
It scales the latitude and longitude down along the Z (height) and X (width) axes, taking into account the size of a base map oriented along those axes. In my version, it places a sphere at each coordinate set, but that can be easily changed to other objects.
Continue reading “Blender: How to Scale Down Coordinates for a Map Scene”
Shortly after I spent hours in Processing figuring out how to map coordinates onto an image, someone mentioned that what I REALLY want to be using is QGIS.
Continue reading “Python: How to Loop Functions in QGIS”
Somehow, a few weeks ago, no doubt as a result of my having enough caffeine in my system to down a small hippopotamus, I thought it would be a good idea to make a KML to CSV exporter in AutoHotkey. I can’t even claim ignorance this time—I knew VBA was a thing. But the neurons firing in my brain blazed right passed the LOGIC center and crashed head on into the AHK FIXES EVERYTHING node.
Continue reading “VBA: How to Code a Polygon Coordinates Importer”
The internet has a shit-ton of map data. I didn’t realize it until I started skimming through HTML on sites like Craigslist and Yelp. Yes, by the way, I am that weirdo who sits in coffee shops on Saturday mornings muttering at tags I don’t understand.
The point is, I want to be able to play with that data in Processing. The first step is just getting that information into the sketch and mapping it properly. That’s what I’m doing today… I acknowledge that I get fixated on projects with very few practical applications. It’s possible I need to get out more.
Continue reading “Processing: How to Add CSV Data to Pretty Maps”
Updated May 2020
This was shockingly confusing. I mean it. You’d think there’d be a nice, simple way to plop coordinates into Blender to get a mesh. If there is, I wasn’t able to find it.
However, The Proving Ground has a really nice breakdown on the process because whoever runs that place is a damn saint.
Continue reading “Python: How to Make a Mesh from XYZ Coordinates”