I have an obsession with timelines, which honestly may be bordering on manic and unhealthy. A 3D timeline has been on my back-burner for months because while I have written a function that auto-creates materials in Python, I had not yet mastered the art of applying image textures to those materials.
That’s today’s project.
Continue reading “Python: How to Bulk Load Image Textures in Blender”
Last week, I wrote a script to pull objects in Blender into the shape of an H and I. But after running it with a couple different sets of objects, the text seemed a bit bland. After everything finds a place, it just sits there. I’d like it to twirl around a little. So I wrote it into a function—dance().
Continue reading “Python: How to Write a dance() Function in Blender”