Tag Archives: Illustration

Python: How to Automate Shape Keys in Blender

Blah Blah Blah

The human mouth is kind of a bastard. Animating it frame-by-frame requires a patience that I just don’t have. Blender has shape keys that can help you mold lips into different configurations for each sound, but you still have to set keyframes to match up with a particular word at each and every frame.

Or you can be lazy. Like me.

Continue reading

Tagged , , , , , , , , , , ,

Blender: How to Scale Down Coordinates for a Map Scene

A GifGuide 2 Maps

Getting coordinates to scale properly to Blender units has been extremely frustrating for me since I started attempting more 3D maps. So, finally, in a fit of rage this weekend, I wrote a function to do it for me.

It scales the latitude and longitude down along the Z (height) and X (width) axes, taking into account the size of a base map oriented along those axes. In my version, it places a sphere at each coordinate set, but that can be easily changed to other objects.

Continue reading

Tagged , , , , , , , ,

Processing: How to Make Transparent Textures


After a long vacation, a wedding, a bad flu, and a whole mess of planes, trains, and automobiles, I’m back to talk about textures. I love playing with transparency in scenes, but scripting transclucency is a bit unusual in Processing. The normal Processing canvas doesn’t support an alpha channel, so it requires something called PGraphics().

Continue reading

Tagged , , , , , , , , , ,

Processing: How to Randomize Textures


Scenes with custom textures always seem to turn out better for me, but they’re hellish to make. I’ve spent hours in GIMP hand-drawing patterns, carefully testing out layers to get  effects. It’s a hassle.

However, I’m learning to automate more of that sort of thing with Processing. What’s really nice about that is you can get a texture that changes subtly every time you run the script if you use the Random function to assign coordinates, weights, and transparency values.

Continue reading

Tagged , , , , , , , ,

Python: How to Loop through Every Vertex in a Mesh

The Spiral

Sometimes I get embarrassingly excited about being able to do things in Python that I will probably never need to do again. This is one of those times.

I had a mesh—a plane that I had turned into an a spiral walk-way. And I had the thought, this thing can’t have walls. Eventually I want the walk-way to be the center of a large arena that’s coated in fog. And the only way you’d really be able to see that it’s a spiral is if it’s semi-transparent and lined in lights.

Continue reading

Tagged , , , , , , , ,