This week is not a Python breakdown week. It’s just the code because my brain is still recovering from Scheme tutorials. And I really wanted to make a functional (or semi-functional) batch UV layout exporter. The script below does a blanket Smart UV Project for all selected objects and stashes the resultant UV layouts into a specified folder.
Continue reading “Python: How to Export All the UV Layouts in Blender”
Alright, this is the last of the circle functions. That’s a lie. The sine/cosine thing took me so long to wrap my head around, I’ll be using these functions in every animated scene I make from this point forward.
Continue reading “Python: How to Automate Circle Animation”
So you want to get a text file with the coordinates of all the objects in a Blender scene? Luckily, Python has some wonderful built-in functions that can do exactly that.
Continue reading “Python: How to Put Blender Data into a Text File”
I like shift ciphers as much as the next guy but Caesar is just so damn obvious. If you’re sending a giant wall of nonsense letters to a friend in an email, you might as well wave a giant neon-colored flag around that says “HEY I’M A SHADY BASTARD” to any third parties that might stumble upon it.
A proper cipher should have some form of camouflage. Like a sweet little house on a hill. With fireflies hanging out.
Continue reading “Python: How to Cipher in Blender”
Ok, let’s start up by opening up the Python Console. Go to your Editor Type selector, and it’ll be the first option that pops up.
Continue reading “Python: How to Start Scripting in Blender”