Last week, I wrote a script to pull objects in Blender into the shape of an H and I. But after running it with a couple different sets of objects, the text seemed a bit bland. After everything finds a place, it just sits there. I’d like it to twirl around a little. So I wrote it into a function—dance().
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So you want to get a text file with the coordinates of all the objects in a Blender scene? Luckily, Python has some wonderful built-in functions that can do exactly that.
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I like shift ciphers as much as the next guy but Caesar is just so damn obvious. If you’re sending a giant wall of nonsense letters to a friend in an email, you might as well wave a giant neon-colored flag around that says “HEY I’M A SHADY BASTARD” to any third parties that might stumble upon it.
A proper cipher should have some form of camouflage. Like a sweet little house on a hill. With fireflies hanging out.
Continue reading “Python: How to Cipher in Blender”
Ok, let’s start up by opening up the Python Console. Go to your Editor Type selector, and it’ll be the first option that pops up.
Continue reading “Python: How to Start Scripting in Blender”