Alright, I ran short of time this week, so I don’t have a tutorial. But I DO have another fun UDF (User-Defined Function)–this one takes two parameters. Both need to be strings made of comma separated numbers. The function excludes the second set of numbers from the output.
Continue reading “VBA: How to Exclude Numbers from a List”
After a long vacation, a wedding, a bad flu, and a whole mess of planes, trains, and automobiles, I’m back to talk about textures. I love playing with transparency in scenes, but scripting transclucency is a bit unusual in Processing. The normal Processing canvas doesn’t support an alpha channel, so it requires something called PGraphics().
Continue reading “Processing: How to Make Transparent Textures”
I’m generally opposed to functions that overload on parameters. But seeing as how Blender functions do it all the time, I figured I’d go nuts for this updated text animation function.
Continue reading “Python Update: How to Animate Text in Blender”
This is Bob. Bob is a gelatinous organism from outer space. He’s also a bit of a diva, so he requires that he be announced by text that drifts upwards in a graceful and organized fashion.
So that’s how I spent the first chunk of my long weekend—figuring out text objects in Blender. For the sliding script, just scroll to the bottom. For more description, keep reading below.
Continue reading “PYTHON: How to Get Sliding Text in Blender”