Alright, I ran short of time this week, so I don’t have a tutorial. But I DO have another fun UDF (User-Defined Function)–this one takes two parameters. Both need to be strings made of comma separated numbers. The function excludes the second set of numbers from the output.
Processing: How to Make Transparent Textures
After a long vacation, a wedding, a bad flu, and a whole mess of planes, trains, and automobiles, I’m back to talk about textures. I love playing with transparency in scenes, but scripting transclucency is a bit unusual in Processing. The normal Processing canvas doesn’t support an alpha channel, so it requires something called PGraphics().
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Python Update: How to Animate Text in Blender
I’m generally opposed to functions that overload on parameters. But seeing as how Blender functions do it all the time, I figured I’d go nuts for this updated text animation function.
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PYTHON: How to Get Sliding Text in Blender
This is Bob. Bob is a gelatinous organism from outer space. He’s also a bit of a diva, so he requires that he be announced by text that drifts upwards in a graceful and organized fashion.
So that’s how I spent the first chunk of my long weekend—figuring out text objects in Blender. For the sliding script, just scroll to the bottom. For more description, keep reading below.
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