Today I’m stretching my use of the word “code” to include memory hacks.
There exists a memory technique called the Roman Room, or Method of Loci, in which you associate information you want to remember with specific places in a house or building you know. For anyone who has better recall on spacial data or visual imagery, it’s ideal. That’s me in a nutshell.
Continue reading “A Roman Room: 1900-1910”
I have an obsession with timelines, which honestly may be bordering on manic and unhealthy. A 3D timeline has been on my back-burner for months because while I have written a function that auto-creates materials in Python, I had not yet mastered the art of applying image textures to those materials.
That’s today’s project.
Continue reading “Python: How to Bulk Load Image Textures in Blender”
Did you know you can create an array of images?! I just learned this. And the really exciting part is that you can rig up Processing to look through your Sketch folder to get the names of images to load into that array.
Continue reading “Processing: How to Load All Images in a Sketch Folder”
mouseMoved() never seemed like a particularly useful tool in Processing until I started experimenting with different timeline set-ups. Turns out, it’s marvelous.
Continue reading “Processing: How to Code a Scrolling Timeline”